DARK
4
4Clock Arc
ATK:
600
DEF:
1200
View:
3829
[ Pendulum Effect ] If you control no monsters, or only Pendulum Monsters, apply this effect, based on this card's Pendulum Zone. ● Left: Reduce its Pendulum Scale by 3. ● Right: Increase its Pendulum Scale by 4. During your opponent's Standby Phase: You can Special Summon this card. [ Monster Effect ] If this card is Special Summoned to a zone that is not the center Main Monster Zone, destroy it. Cannot be destroyed by battle. Once per turn, during your opponent's End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, place this card in your Pendulum Zone.
Clock Arc — Power Evaluation
Final Score: 48 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 48 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion, Material body
Why it scores here
Clock Arc is a Level 4 DARK Machine Pendulum body whose main value is zone and scale manipulation plus a once-per-turn recursion: it can destroy a card in the Pendulum Zone to return itself there during the opponent's End Phase. It is played in 15 sampled decks across 10 archetypes, which supports accessibility and portability, but no combo boards were recorded, so conversion and resource scores stay low. High ATK earns nothing here, and the 600 ATK body is treated as a generic Level 4 material only.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in 15 of 15 sampled decks (avg 1.73 copies) across 10 archetypes, but no searcher or starter route is in evidence (observed/inferred). |
| Combo & Conversion | 30 | No combo boards recorded (total_combos 0); conversion is text-only inference from the Pendulum scale change and recursion (inferred). |
| Resource Economy | 25 | No card advantage: the recursion costs a Pendulum Zone card to reposition itself, a neutral-to-slight cost (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect in the text (verified from card text). |
| Material Utility | 55 | A Level 4 DARK Machine body is a generic material even when its effects are negated (verified from text, inferred for material use). |
| Resilience & Flexibility | 55 | Cannot be destroyed by battle and recurs through the End Phase across Pendulum and monster zones (verified from text). |
| Deck-Building Efficiency | 70 | Single-copy-style slot with no garnet or lock, and 15 decks run it at 1 to 3 copies (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live across 10 archetypes in the sample, so it is portable
- Cannot be destroyed by battle and recurs through the End Phase
- Generic Level 4 DARK Machine material that stays useful even when its effects are negated
- Cheap to run with no garnet or lock
Weaknesses
- No recorded combo boards, so its real conversion value is unproven
- Recursion costs a Pendulum Zone card, so it adds no card advantage
- Zero interaction: no negate, removal, or hand trap
- Its scale value only matters in Pendulum-focused builds
Counters / choke points
- Effect-based removal of the Pendulum Zone card it depends on
- Battle-independent interaction in the End Phase window
Best use
Pendulum zone support and Level 4 material body. Decks: Supreme King, Abyss Actor.
Evidence & gaps
- Verified: Pendulum scale changes (Left -3, Right +4) and the End Phase recursion are in the card text; Cannot be destroyed by battle per card text; Level 4 DARK Machine, 600 ATK, 1200 DEF
- Observed: Present in 15 of the sampled decks with an average of 1.73 copies; Co-occurs with Supreme King Dragon Starving Venom in 12 decks (80%)
- Inferred: Recursion is its main resilience and recovery route; Generic Level 4 material value survives negation
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only avg_starter_count_when_present unknown, so DeckResilience is inferred from archetype spread






